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Hey, you two! Or three.

I'll be setting up a table at the Captain Comics garage sale on Saturday, June 27, with some crappy comics for sale, along with sealed Magic theme decks, and stacks of d20 books. And maybe some Warhammer figures, but that's kind of far-fetched.

Consider this your Early-Bird Special first crack at anything of mine you want to buy at C-R-A-Z-Y low prices. I don't know if the prices are all that crazy and low, but they probably should be.
 
 
 
 
 
 
These races will be used in my OD&D and Swords & Wizardry campaign.

Mongo-oids:
All Mongo-oids can opt to begin play with knowledge of Mongo-oid space piloting.

Hawkmen (3-D bird-person worldview)
Sharkmen (underwater shark-person worldview, water-breather)
Space Vikings (Lionmen) (bloodlust)

Thunderans:
All Thunderans have a Beast State power, a sort of lycanthropic double-self which embodies the idea that "knowledge can't track experience to its lair," except Jaguars who instead have a Spirit Shape and Haunt powers, and other Jedi mind tricks and shit.

Tigers
Panthers
Cheetas
Lion-O's
Jaguars
Skittle-kats
Snarfs (see Hobbits)

Eternians
Can opt to begin play with knowledge of Eternian/Etherian space piloting. Equally proficient with Science and Magick.

Human
Beeman (3-D bird person world view)
Beastman (psychic dominance of beasts)
Merman (underwater shark-person worldview, amphibious)
Snakeman (spitting or gas breathing)
Lizardmen (tail slap, rending claw and jaw)
Mossman (Swamp Thing or Man-Thing)

Etherieans
Can opt to begin play with knowledge of Eternian/Etherian space piloting.

Rebellion races are proficient with Magick
Human
Ice Witch
Talking Furniture (worship a god not made of meat)

Horde races are proficient with Science (by which I mean technology)
Human
Mantennoid (giant head, annoying voice)
Grizzloid (wolly coat, rending claw & jaw)
Horde Robot (worship a god not made of wood, I guess these 'robots' have Cylon software)

New Texans
Can opt to begin play with knowledge of New Texan space piloting.

Human
Robot Horse (built-in raygun)

Other
Gungans (originally diaspora from the wreckage of Naboo (Death Star III), they conquered the Gamorran homeworld and enslaved the natives)
Gamorrans (the Gungans of the Gungans)

And, Why Not:
Klingons
Vulcans
Romulans
Andorrans
Gorns (tail slap, rending claw and jaw)
(each race has their own Space Piloting option--should the Vulcans and Romulans know how to fly each other's vessels?)

Hobbits

Bored and/or unserious players (wait a minute, did I even read the rest of this list?) can play one of these races:

Snarfs
Trobbits
Twiggettes
Robear-Berbils
Prairie People

They're all essentially Goblins.

 

 
EDIT: I forgot the Mutants of Thundera! (Frogmen, Baboonmen, and the other one. Also Turtlemen and Ratmen, if you know what I mean.)
And there have to be Skunkmen of Eternia. A bunch of 'em. Skunkmen

EDIT #2: I can't believe I forgot the Trollans and their Retarded Magic--hold up, I'm not using an insulting term that used to refer to mentally handicapped people--no, Trollans, like Orko, are unable, when on worlds other than Trolla, to use their magic to its full potential--it's retarded. Other than that, they're floating goblins.
 
 
 
 
 
 
My next campaign:

YOU are a shipwrecked space traveler from Thundera, Eternia, Etheria and Mongo.

YOU've crashed down on a water-rich planet with an N-02 atmosphere like your home. The whole planet is wilderness. The only natives who even have language, let alone know anything about tools, are small bands of hunter-gatherer simiods.

But someone crashed here first! The Mutants of Thundera, the Horde of Etheria, the Hawkmen and Space Vikings of Mongo, maybe even some Decepticons. And who left behind all these mazy ruins and abandoned temples of blasphemy?

Stay tuned, Space Wanderers!
 
 
 
 
 
 

I just learned an innocuous little fact that I have no doubt will eventually result in me spending just a bit too much money: there were 256 episodes of the Smurfs animated series produced.

 
 
 
 
 
 

Here's a list of my own, inspired by Tommy's post about his Library of Unread Novels.

I have so many cartoon serieses on DVD that if I don't put my shoulder to the wheel, I'll be long in the ground before they get watched. . .

He-Man: about 20 eps. to go (out of 136!)
She-Ra: about 70 eps. to go (out of 93).
ThunderCats: about 140 eps. (that is, pretty much the WHOLE series)
Bravestarr: all of it (only 37 eps.? Waah!)
The Real Ghostbusters: just about all of it (147 eps.), including 13 eps. of Slimer!
Filmation's Ghostbusters: all of that too (65 eps.)
New Adventures of He-Man: all of it (about 60 eps. I think)
He-Man of 2002: all of it (only 39 eps. this time).
Blackstar: only 12 of 13 eps. to go!

Not to mention Flash Gordon, Space Sentinels, Defenders of the Earth, the Mr. Bean cartoon (which is not from the '80s), and probably some stuff I don't remember, like that Oh! Mighty Isis show, which isn't a cartoon.

I also want to watch TMNT, Transformers and especially G.I. Joe, but I don't have complete sets of them. Thing is, you can't watch too much of this stuff in one sitting--it ain't exactly great entertainment for grown ups.

In the meantime, I'm also trying to watch some serieses that aren't Old Crap from When I Was A Kid:

Battlestar Galactica: all of it. I blame Tommy.
Babylon 5: seasons 3 through 5. I hated every minute of the first two seasons. That's a lot of minutes.
Wonder Woman: seasons 2 and 3
Hercules: the Legendary Journeys
: only 4 seasons to go!
Xena: Warrior Princess: only 5 seasons to go!
Buffy: I've already seen this, obviously, but once is just not enough. 5 seasons to go.
Angel: Well, if you're watching Buffy, how can you not watch Angel?
The Wire: This is the finest achievement of American culture so far. I plan to watch it many more times after the second time. 
I suppose  I might as well watch the special editions of the Lord of the Rings movies while I'm at it.

And, hey, I might even watch Lost again someday.

By the way, Tommy, the Silmarillion is well worth reading. Most wannabe Tolkien fans are too lily-livered to finish it, but you are a certified Iron-Man-In-Training and I have faith in your fortitude.
 
 
 
 
 
 

You might be asking yourself, "Why does he need another blog? He doesn't write in this one!" But this new blog has sort of turned into an OD&D blog (though it started out as a grab-bag of etymology and Proust quotations) and a few other OD&D bloggers (REAL bloggers) have singed on as followers, so maybe you guys would be interested too. Only now I won't be able to post any rules ideas or dungeon designs until you've died from them had a chance to play through them.

Go to here. As usual, I've made no effort to liven up the appearance. I'm a plain-text kid in a streaming video world.
 
 
 
 
 
 

Having just noticed that he was polite enough to add me as a mutual friend, even though I've never so much as commented on his journal, I want to remind everyone, or maybe tell them for the first time, in case I haven't mentioned it before, that the delightful boneless portraits of the DC superheroes I use for my userpics are by [info]resonantfish . I can't recommend his stuff highly enough. Oh yeah, I bought his comics Coptopus from him. I should probably find out about the other issues of that series. . .
 
 
 
 
 
 

True Neutral Halfling Bard


Alignment:
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.

Race:
Halflings are short and fat, like minuature people. (Think 'Hobbits') They enjoy the easy life, but aren't averse to the idea of an adventure from time to time. They get along with all races, and are known for their senses of humor. Halflings also tend to be light of foot, and can move quietly when necessary.

Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Detailed Results:

Alignment:
Law and Chaos:
Law ----- X (1)
Neutral - XXXXX (5)
Chaos --- XXX (3)

Good and Evil:
Good ---- XXX (3)
Neutral - XXXXX (5)
Evil ---- (-2)

Race:
Human ---- XX (2)
Half-Elf - XXXXXXXXXXXXX (13)
Elf ------ XXX (3)
Gnome ---- (-1)
Halfling - XXXXXXXXXXXXXXX (15)
Dwarf ---- (-5)
Half-Orc - XXXXXXX (7)

Class:
Fighter -- XXX (3)
Barbarian - (-3)
Ranger --- X (1)
Monk ----- XXXXXXXXX (9)          
 (WHAT???)
Paladin -- XXXXXX (6)
Cleric --- XXXXXXXX (8)
Mage ----- XXX (3)
Druid ---- X (1)
Thief ---- (0)               (I like this, though!)
Bard ----- XXXXXXXXXXX (11)


You can take this quiz here: http://twinrose.net/dandchar.php
 
 
 
 
 
 

Blas.

This was a word used by early chemists about 400 years ago to name--well, I'm not sure what exactly. It seems that it was some theoretical substance, a counterpart to gas , that was eventually found not to exist, like the luminiferous ether and the four elements and the four humors.

Well, D&D is all about playing in a word where that kind of stuff is real. Kobold Quarterly had an article about monsters that arise from spontaneous generation. Why didn't anyone think of that before? Well, they probably did, but I didn't know about it.

Anyway, here's some information about blas. There's bound to be more on Wikipedia. Have at it!
 
 
 
 
 
 
Poll #1315162 Rate Each Game, 3 for <3, 2 for meh, 1 for eww!
Open to: Friends, detailed results viewable to: Friends, participants: 3

Barbarossa

Mean: 2.33 Median: 2 Std. Dev 0.47
1 0 (0.0%)
2 2 (66.7%)
3 1 (33.3%)

Carcassonne

Mean: 2.33 Median: 2 Std. Dev 0.47
1 0 (0.0%)
2 2 (66.7%)
3 1 (33.3%)

Fist of Dragonstones

Mean: 1.67 Median: 2 Std. Dev 0.47
1 1 (33.3%)
2 2 (66.7%)
3 0 (0.0%)

For Sale

Mean: 2.67 Median: 3 Std. Dev 0.47
1 0 (0.0%)
2 1 (33.3%)
3 2 (66.7%)

Kingsburg

Mean: 3.00 Median: 3 Std. Dev 0.00
1 0 (0.0%)
2 0 (0.0%)
3 3 (100.0%)

Modern Art

Mean: 2.67 Median: 3 Std. Dev 0.47
1 0 (0.0%)
2 1 (33.3%)
3 2 (66.7%)

Power Grid

Mean: 2.33 Median: 2 Std. Dev 0.47
1 0 (0.0%)
2 2 (66.7%)
3 1 (33.3%)

Puerto Rico

Mean: 2.67 Median: 3 Std. Dev 0.47
1 0 (0.0%)
2 1 (33.3%)
3 2 (66.7%)

Red Dragon Inn

Mean: 1.67 Median: 2 Std. Dev 0.47
1 1 (33.3%)
2 2 (66.7%)
3 0 (0.0%)

Runebound

Mean: 2.33 Median: 2 Std. Dev 0.47
1 0 (0.0%)
2 2 (66.7%)
3 1 (33.3%)

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